Anthropology × Engineering

Follow the thesis

We build the systems that make organizations legible to themselves.

At the intersection of anthropology and engineering, we design infrastructure that surfaces what matters—feedback loops, decision patterns, institutional knowledge—so organizations can see, think, and act with clarity.

One framework. Three domains.

We are building three ways to shorten the distance between deciding and doing: understand the situation, make commitments clear, and see the operational consequences. Each venture is designed to be useful on its own.

01Pilot conversations open

Replena

For inventory and purchasing teams

Inventory replenishment intelligence

Know what to buy, when to buy it, and what to stop buying. Replena reads sales and inventory history, flags dead and aging stock, quantifies the cost, and routes the reorder decision before it compounds.

Explore Replena → Discuss an inventory pilot ↗
02In development

Chieftain

For teams improving how they decide together

Organizational memory

A culture agent that asks the questions people avoid. Chieftain names the rituals shaping how work actually happens, surfaces unowned decisions and false alignment, and keeps memory for humans and future agents.

Explore Chieftain → Discuss your use case ↗
03In development

MacroManager

For teams turning commitments into completed work

Task coordination, ant-colony model

Micromanage tasks, not people. MacroManager makes work legible, claimable, verifiable, and paid—coordinated like an ant colony instead of assigned top-down.

Explore MacroManager → Discuss your use case ↗